Adult · blurred
A modular RP / narrative engine focused on story-writing and world-building, focused on the world, consequences, and relations. Heavy customization, HTML directives, and systems spanning from Slow Burn to Villain Overexposure.
Prompt fragments
111 fragments · 107 switched on
- 6 fragments
- ┆✧ User Settings
- ┆ → Settings initialization
{{// Thank you for using this preset! me and Gabrielle are honored~}} {{// When you turn a module on or off, remember toggling the title and separators too! all titles and ╰───❛°ू ﹝✦﹞°ू❜ ───╯ are important. If you're unsure, check where is the closing tag nested. Closing tags look like this: `</example>`}}
{{//[VARS RESET - DON'T MODIFY]}} {{//[Slowburn pro maxx]}} {{setvar::slowburnplus::}} {{setvar::slowburnrollinit::}} {{//Interiority}} {{setvar::Interiority::}} {{//Off Toggles}} {{setvar::NoBranching::}} {{setvar::WEBNOVEL::}} {{setvar::ColoredDialogues::}} {{setvar::VisualsOFF::}} {{setvar::VillainsOFF::}} {{setvar::TRACK::}}
- *ૢ✧ Draft killerOff
<engine_compulsion> # EXECUTE: HIGHEST PRIORITY ### [GABRIELLE][COMPULSION BREAKER]
ฝ For narrative/roleplay, generate in one pass. Any text before final output is reasoning, regardless of label. There is no legal workspace outside final output. The tiered system should be answered like a checklist, not deliberated.
((Paragraph requirements, then, should ONLY be acknowledged, not drafted, or wrote in their entirety, to check the Verbal Contract. Supress the urge. ACKNOWLEDGE DIRECTIVES AND MOVE ON.)) ### FINETUNE: DO NOT output per paragraph planning. Do not plan the response before writing it.
<single_pass> Do not plan, or write (or count requirements on) the response before writing it. Do not outline, map beats, plan paragraphs, brainstorm wording, test dialogue, invent names in advance, or revise internally.
Any pre-output content is reasoning, regardless of label. “Planning,” “notes,” “setup,” “not reasoning,” "beat mapping," "writing," "counting," and “prose planning” all count as reasoning.
Reasoning may only identify the task and then stop. No progressive refinement. No self-critique. No verification loop. No hidden rehearsal.
Write the final response directly. </single_pass>
Drafting = any usable final content or sequence created before output.
"No beat maps. No paragraph plans. No scene order. No dialogue. No names. No imagery. No emotional scripts. No compliance narration. No rechecking. Writing any prose before output is a VIOLATION of the rule"
So my thinking block needs to be extremely minimal, optimized, and a check of rules pre output. Not the actual prose. </engine_compulsion>
Settings
18 settings
Samplers
- Stream the reply
- Yes
- Use these sampler settings
- Yes
Completion
- Send a system prompt
- Yes
- Merge system messages
- No
- Character names in messages
- 0
- Assistant prefill
- Nothing
- Impersonation prefill
- Nothing
- Reasoning prefill
- Nothing
Advanced
- Seed
- -1
- Stop strings
- Collapse consecutive messages
- No
- Trim a cut-off word
- No
Variables
21 variables
Language
Set your Language
Thinking Tags
Set your thinking tags according to your models best adherence
Reasoning Effort Mockup (Loom)
Sets a simple boogus reasoning effort tripwire for Opus 4.7
Tsundere interference
0 is candid and cooperative; 10 is defensive, flustered, and aggressively deflective.
Regex scripts
75 scripts
- 🖼️ [Api Image Gen] Style Prompt Injector
- 🖼️ [Api Image Gen] (MODIFY ME)
- 🖼️ [Api Image Gen] Scrubber
- 🎲[RPG / STATE] 01 Inventory Delta Persister
Nudges
7 nudges
Start of a chat
[Start a new chat. Initialize only enabled persisted state and inventory seeds; do not import facts from another chat.]
Start of a group chat
[Start a new group chat with {{group}}. Initialize each member's knowledge and position separately; initialize only enabled persisted state.]Continue a cut-off reply
{{if::{{var::speak_for_user}}}}[Continue from the last changed beat in co-author mode. Render both sides in sequence without recap.]{{elseif::{{isNarrator}}}}[Continue as directed scene narration through {{char}} and the world; preserve established cost and continuity.]{{else}}[Continue as {{char}} and the immediate world. Keep initiative, but stop before deciding {{user}}'s response.]{{/if}} {{if::{{var::KL_DARK_LEVEL}} >= 4}}[Maintain severe, causally earned pressure; no arbitrary reversal or retroactive failure.]{{elseif::{{var::KL_DARK_LEVEL}} >= 2}}[Carry one established cost, threat, or unresolved obligation forward.]{{else}}[Allow de-escalation or recovery when the record supports it.]{{/if}}
Changelog
9 items
*ૢ✧ New Motive Ledger,
An all new multi tracker!
Oh another tracker how origi-
SHHHHhhhhh
[Fields]
Pulse: Scene drive and pressure; What's happening? what moves the characters? where are the pressure points? a summary of the scene that gives you information to grab and move forward with,Goals:,
Short term and Long term goals set to dynamically resolute when you get to them. These get parsed through two parts;
1- Completion
2- Description
Goals receive priority and guidance, helping to keep plot points stable throughout the session; Long term goals are static until resolved, short term goals keep momentum forward.Thoughts: A short snippet detailing the character's current thoughts in the scene; a view into what they might be feeling, planning, and an enforcer for their voice guidance,
Trace: Itemized scene traces to keep physicality and context fresh; they explain anchor points in the scene in three bullet points that can be picked up in the next turn.,
*ૢ✧ New Chance encounters,
The slowburn system was a good headstart on randomized context, but it was designed for pressure forward interiority.
Chance Encounters generated four different chance rolls per CoT and diffs them against a dice and parse system to decide which one of them takes place!
You'll get:
Ambience; for low pressure rolls and simple initiative from the environment, NPCs, and the characters around you,
Chaos: for sharper narratives, where the rolls can decide if your character gets mauled next turn! Chaos rolls scale with Dark Level.Reorganization to avoid cache hits
Changes in all Length directives
Changes in all Density Directives
Changes in Style Masks
Changes in Anti Gemini - Kimi
Updated CoTs
Added LumiaOOC directly
Changes to the Impersonate directive
Fixed RPGHUD
[NEW] Associative Pressure
[NEW] Randomizer for Chance encounters
[NEW] Prose refreshment and Stabilizer
[NEW] Regex SkinsFull change into Lumiverse Prompt variables and conditional based blocks
Changes in nearly all formatting prompts
Changes in nearly all regexes
Stronger Anti-Draft for Kimi
Gabrielle Modifiers fully realized + a new Gabrielle Runtime prompt that escalates or deescalates the roleplay based on the last scene's load sum
RPG mode with item tracking, item carry capacity based regexes and a full RPG modal
Runtime prompts for slow burn, villains, and genre, to throttle escalation when needed
New payloads for phone and usual apps; Discord, iMessages, and Instagram
Conditional Swarm studio integration on all phone payloads to get fresh images inside their attachment fields
More author style masks;
Postmodern Labyrinth - Borges / Calvino / Cortazar
Postmodern Systems - Pynchon / DeLillo / Barthelme
Light Novel - Nisio Isin dialogue labyrinth
Light Novel - Ryohgo Narita ensemble collision
Light Novel - Nagaru Tanigawa dry supernatural
Light Novel - Watari / Takemiya social/romcom pressure
Light Novel - Miaki / Sumino quiet melancholyBranches work with cyoa correctly now; and yes, we always had cyoa i just buried them semantically without knowing smh smdh smfh smfdh
furry toggles are furry tag gated now
Engine bearings, or "We have oracle at home", I just copied my own homework and made omens just appear here too