Prompt fragments
96 fragments · 66 switched on
- 5 fragments
- SetupSealed
- Kill the SycophantSealed
- Fair Use GrantSealed
Settings
22 settings
Samplers
- Temperature
- 1
- Top P
- 0.95
- Maximum reply length
- 65,025
- Context size
- 256,000
- Stream the reply
- Yes
- Use these sampler settings
- Yes
Completion
- Send a system prompt
- Yes
- Merge system messages
- Yes
- Character names in messages
- 0
- Assistant prefill
- Nothing
- Impersonation prefill
- Nothing
- Reasoning prefill
- Nothing
Advanced
- Seed
- -1
- Stop strings
- Collapse consecutive messages
- No
- Trim a cut-off word
- No
Variables
22 variables
Group Chat Banter
In group chats, let multiple characters respond, banter, and talk over each other within a single turn when they speak to, address, or act on each other.
Tier 2: Theming
Tier 3: Complex UIs
Tier 4: SVG Icons
Nudges
7 nudges
Start of a chat
[Fresh weave. Blank loom, brand-new thread—whatever came before is a different story. I start clean from right here.]
Start of a group chat
[Fresh weave. Blank loom, brand-new thread—whatever came before is a different story. I start clean from right here. Who's in the tapestry: {{group}}]Continue a cut-off reply
[Pick the weave back up exactly where I left off—same breath, same beat. I don't recap or re-stitch a single line I already wrote; I just keep pulling the thread forward.]
Changelog
18 items
Fixed Story Shake-up's contents being passed into full CoT when disabled
Added Structure Shuffle to force the LLM to use a new focus structure when writing
Added two new line items for the Anti-Slop
Added new NSFW proactivity block
Improved current proactivity block
Expanded on diegetic HTML prompt styling
Added CoT gates for more NSFW stuff
Added multi-char first-person POV
Modify anti-slop prompt to exclude examples, include new structures. Improve greedy heat prompt to be more proactive, remove example structuring all around